Paper mario the thousand year door for pc download






















Action command: Tapping repeatedly to fill up gauge. Lady Bow is an aristocratic Boo who owns the haunted mansion in Forever Forest. She first enlists Mario's help against Tubba Blubba by blackmailing him and then stays with him because she feels like it. Joins in: Boo's Mansion. Lady Bow can make Mario and herself intangible and undetectable. This can be used to sneak past enemies or in some cases move through solid objects. Makes Mario and herself immune to all enemy attacks.

Using this move renders her unable to act during the following turn. Targets all enemies and may scare them from the battle.

Bosses are unaffected by this attack. Repeatedly attacks one enemy regardless of position. She joins Mario after he defeats her kidnapper and breaks the lantern imprisoning her. Joins in: Shy Guy's Toy Box. Mario holds Watt in front of him, which illuminates dark areas and reveals the positions of hidden blocks.

The attack ignores the enemy's defense rating. Targets one enemy and may immobilize it. Temporarily raises the damage of all of Mario's attacks by one point. Action command: Pressing every time a red star mark lights up.

Targets all enemies and may immobilize them. Action command: Pressing both and together repeatedly to fill up gauge. Sushie is a mother Cheep Cheep who lives on Lavalava Island and serves as a caretaker for the local Yoshi children. Enamored by Mario's quest to rescue his love interest, she decides to accompany him. Joins in: Jade Jungle. When standing at a wooden platform near water, Mario can jump on Sushie's back and ride her through the water. Pressing again makes her dive underwater.

Sushie's Battle information Belly Flop 0 FP Attacks one enemy on the ground or in the air Action command: Holding until the red star mark appears, then releasing it.

Attacks one enemy with water. It causes 2 points of bonus damage to fire-based enemies. Action command: Holding to fill up gauge without letting it overflow. Temporarily raises Mario's defense by one point.

Raises Mario's defense by two for fiery attacks. Attacks all enemies regardless of position. Action command: Pressing , , and as shown.

Lakilester starts out as a Lakitu in service to Huff N. Puff and fights Mario trying to help the Flower Fields denizens. Mario defeats Lakilester and after some convincing from his girlfriend Lakilulu , he switches sides. Joins in: Flower Fields. Lakilester allows Mario to ride on his back, moving faster than Mario's walking speed.

His cloud can transport them over hazardous surfaces such as spikes or lava. Action command: Moving a cursor with and aligning it with the enemy. If the cursor is not properly aligned, the attack fails.

Temporarily boosts Mario's evasiveness, making enemy attacks miss randomly. Targets all enemies and may remove them from the battle. The target is unable to execute actions until the effect wears off.

If the target is hit by a contact attack, the attacker receives one point of damage. If the attack is part of a sequence, it will be canceled after the first hit. The target's sprite gets a green tint and they take one point of damage every turn. Mario is encased in a cloud which randomly causes enemy attacks to miss.

This state triggers when Mario's HP are equal to or less than 5. It has no immediate effect on battle, but some badges require him to be in this state to work.

A state unique to shell-wearing enemies and Clefts. An enemy that has been flipped upside-down has reduced defense and may not be able to attack for one or more turns. This state is exclusive to Party Members and triggers every time they take damage. An injured Party Member is immobilized and cannot be switched out until the effect wears off.

This state triggers when Mario's HP drops down to 1. Item Effect Apple. Apple Pie. Big Cookie. Bland Meal. Blue Berry. Restores 5 FP and is necessary to pass through the blue flower gate in Flower Fields. Boiled Egg. Bubble Berry. Cake Mix. Coco Pop. Deluxe Feast. Dizzy Dial. Dried Fruit. Dried Pasta. Dried Shroom. Dusty Hammer. Egg Missile. Electro Pop.

Restores 15 HP and electrifies Mario if used in battle. Fire Flower. Fire Pop. Fried Egg. Fried Shroom. Fright Jar. Frozen Fries. Healthy Juice. Honey Candy. Honey Shroom. Honey Super. Honey Syrup. Honey Ultra. Hot Shroom. Iced Potato. Jammin' Jelly. Jelly Pop. Jelly Shroom. Jelly Super. Jelly Ultra. Kooky Cookie. Koopa Leaf. Koopa Tea. Item Effect Lemon. Lemon Candy. Restores 5 HP and 15 FP. It can be used to bribe Anti Guy and get access to his Power Plus badge without a fight.

Life Shroom. Restores 10 HP. Lime Candy. Maple Shroom. Maple Super. Maple Syrup. Maple Ultra. Restores 1 HP and FP. Mistakes result from Tayce T. When used in battle, it takes on the effects of one of several items or cause 1 HP of damage to Mario. Nutty Cake. Potato Salad. POW Block. Red Berry. Restores 5 HP and is necessary to pass through the red flower gate in Flower Fields. Repel Gel. Shooting Star. Shroom Cake. Shroom Steak. Sleepy Sheep.

Targets all enemies and may cause them to fall asleep. Snowman Doll. Special Shake. Spicy Soup. Stinky Herb. Stone Cap. Inflicts Stone status on Mario for three turns. Stop Watch. Strange Cake. Makes Mario either Electrified , Invisible , or Sleepy. Strange Leaf. Super Shroom. Super Soda. Sweet Shroom. Tasty Tonic. Thunder Bolt. Thunder Rage. Ultra Shroom.

Volt Shroom. Whacka Bump. Yellow Berry. Yoshi Cookie. Yummy Meal. Dry Dry Ruins. Mario's House. Blue Key. Boo's Portrait. Boo's Mansion. A sentient painting of a Boo. Mario needs to return it to its picture frame to access the mansion's third floor.

Starborn Valley. Shy Guy's Toy Box. Stolen from Rowf, the owner of the badge shop, during the events of chapter 4. It can be returned for an I Spy badge. Castle Key. Tubba Blubba's Castle. Peach's Castle. Bowser's Castle. Used by Princess Peach to bake a cake for Gourmet Guy during one of her interludes. Once this book is returned to Tayce T. Crystal Ball. Dry Dry Outpost.

Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Merlee to get Merluvlee's autograph. Crystal Berry. Flower Fields Posie area.

Given to Mario by Posie during chapter 6. Mario can bring this item to Rosie and exchange it for the Water Stone. Diamond Stone. Lunar Stone. Pyramid Stone. Toad Town Dojo. Fourth-Degree Card. Third-Degree Card. Second-Degree Card. First-Degree Card. Goomba Village. Goombaria lost this doll before the events of the game. It can be returned to her for a Star Piece. Empty Wallet. Fertile Soil. Failed to load latest commit information.

View code. Load the mod and enjoy : Need help? Contact Me! Known Issues:. Two Chapter Demo with the Pit included Hero Mode is intended for "professional players only" but can be also played by "casual players" too! I am still intending to make "Hero Mode Jr.

Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. You can download 3. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks.

I was actually surprised to see battles at more FPS. Performance guide settings. Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system. Runs at 60FPS. DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play.

Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water Shhwonk Fortress underground. Some really minor stuttering even with full FPS in some areas.

Fully Playable without any graphical or Sound issues on p! Playable at mostly full speed at 1. Minor visual glitch with reflective water. No apparent audio problems that existed with HLE in older builds. LLE audio works well.

Game runs near perfect, mostly at 60FPS however does slow down when using paper abilities. For the most part, you should think of Paper Mario as a role-playing game. You adventure through areas finding sub-plots to complete, new abilities and items to help you on your quest and new characters to join your party ' only all of this done in a very Mario Brothers sort of way. You will still find platforms to leap from, hidden areas to breakaway or fly to and creatures to try and avoid or attack.

Combat is also an intriguing blend of gameplay systems. When you enter into combat you will go to a new screen that looks an awful lot like a stage complete with an audience. Fighting the bad guys is done by selecting your attack and target, but there is also a timing element that transforms what is typically the weakest part of any RPG into a sort of mini-game.

You'll have to time button pushes or joystick moves to hit the enemy and sometimes improve the damage. You can also deflect or lessen attacks by button timing. On top of the action up on stage, you'll have to keep your eye on the audience which will either shout encouragement or throw the occasional item at you.

If you're not careful, a hostile audience can actually damage you. A happy one can power you up. The graphics are pure Nintendo, filled with towns bustling with the characters you find in all Zelda and Mario games, only now they have 5-o'clock shadows and are going about their typically mundane lives.

The music supplies a nice theme to play to without being too intrusive. One of the only downsides of the game is the seemingly never-ending stream of text that assails you while working your way through the game. Meanwhile, the heroes uses their two new Pixls to unlock the next door to the next world, Sammer's Kingdom , and are informed by Nolrem that the Void will destroy all soon. In the Sammer's Kingdom, the Void is almost at full size.

After defeating the first Sammer Guy , King Sammer arrives with 99 more combatants and explains that the heroes have to defeat all of them to get the next Pure Heart, as per the laws of the land. After the heroes defeat twenty Sammer Guys, Count Bleck himself appears to inform them that Sammer's Kingdom is about to be destroyed, but when Tippi confronts him, he beats a hasty withdrawal.

The next five Sammer Guys recognize the direness of the situation and let the heroes pass for free, at which point the King returns and appears to present them with the Pure Heart, but it is just a bomb in a treasure chest, and the King turns out to be Mimi in disguise. She fights them with a barrage of rubees and is defeated, but she had only intended to stall the heroes. They hurry, but are unable to get farther than the 30th gate before the world is demolished and they are forced to flee back to Flipside.

The door to the Sammer Kingdom remains so they go through, but all they find is an endless expanse of whiteness , and a deadened Pure Heart, now turned to stone. L appears with Brobot L-type to try to stop the heroes from getting the dead Pure Heart, but loses the fight and the Heart. L's disobedient hero-fighting and leaves Bleck to his ponderings about whether Tippi the Pixl was really Timpani, although he pushes the thought aside and reaffirms to himself that no one can stop the prophecy now anyway.

Back at Flipside, the heroes are despondent over the now-useless Pure Heart, when Dimentio shows up at Merlon's house and before anyone can stop him, he appears to destroy Mario, Peach and Bowser just as he had dispatched Mr. Mario wakes up to find himself alone in The Underwhere , the video-game Underworld. He wanders around the area, breezily meeting Luvbi before finding his way to her mother, Queen Jaydes , the queen of the underworld. She tasks him with collecting Luvbi for her, and in return, she agrees to revive the Pure Heart.

Along the way back to Luvbi, Mario tracks down Luigi, who denies that he knows how he was sent to The Underwhere. After Luvbi is back with her mom and the Pure Heart is restored, Jaydes revives Mario and Luigi, sending them back to Flipside, where they meet up with Tippi again and open the next door.

The door takes them right back to The Underwhere, where Jaydes gives them a new task of escorting Luvbi to The Overthere , where Luvbi's father Grambi lives. They then ascend the Overthere Stair , finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden Golden Apple , and must eat another apple to recover. When they reach The Overthere, they find it already overrun with evil Skellobits , while their leader, Bonechill , had already frozen Grambi as part of his bid to take over The Overthere.

He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the Nimbis. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang. Back at Castle Bleck, Dimentio lets the others know that the heroes are alive and the other minions scramble to get ready to fight them when they come to the castle.

Before Dimentio leaves, he then asks Bleck if the name "Blumiere" rings a bell, saying Mario's Pixl mentioned the name. Nastasia once more tries to get Bleck to call off the prophecy, calling him Blumiere, but he denies his old name and identity and refuses to back down. The castle is large and filled with enemies, and the heroes are soon confronted by O'Chunks, whom Bowser battles and defeats on his own.

After the fight, the roof collapses, but O'Chunks catches it and holds it aloft to let his worthy opponents pass. Bowser also stays behind, and after Mario, Luigi and Peach exit the room, they hear a crash and find that the door will not open up again.

Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated.

The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself. Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle.

Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he didn't have enough strength to stop him on his own.

Tippi warns Mario and Luigi not to accept Dimentio's offer of an alliance, and when rejected, he proceeds to goad Luigi into a one-on-one fight. Mario, Tippi and the Pixls go on ahead while Luigi remains behind and defeats Dimentio, who responds by trapping them both in a force field in order to destroy himself and Luigi, rather than letting Bleck get his hands on the "man in green" from the prophecy.

Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice, but to defeat him.

Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser who fell through the floor before the ceiling collapsed , Peach who landed on Bowser , and Luigi who was simply found unconscious by Peach and cannot remember what happened arrive to help Mario, with the uniting of the four heroes summoning the Pure Hearts and shattering Bleck's shield and leading to his defeat in the subsequent battle.

As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges and tries to finish off the Count, but Nastasia dives in front of the blast to shield him. Knowing it does not really matter if the Count is alive or dead, Dimentio simply takes control of the Chaos Heart himself, thanking the heroes for using their Pure Hearts to defeat Bleck and pave the way for his own evil plan. He activates a Floro Sprout he had implanted in Luigi's head earlier and turns him back into Mr.

L, before fusing him and the Chaos Heart together into the monstrous Super Dimentio. After sending Bleck, Tippi, and Nastasia away to deal with later, he adds himself to Super Dimentio and attacks the remaining heroes, who are unable to damage their new foe.

All hope seems lost until O'Chunks and Mimi rejoin Bleck and help Tippi convince him to not give up, with the love and hope shared between them all conjuring up a new set of Pure Hearts, which Tippi brings to the heroes. Breaking through Super Dimentio's defenses, they defeat the enemy, but while Luigi is released unharmed, Dimentio leaves a portion of his power behind to continue controlling the Chaos Heart fuelling the Void.

Bleck quickly brings the group to the altar from the start of the story and he and Tippi renew their vows of love and commitment to each other, creating another set of Pure Hearts which cancel out the Chaos Heart, make the Void disappear and restore all the destruction it had caused. The four heroes and Bleck's minions, including Nastasia, all awaken on Flipside Tower and are greeted by Merlon, who tells them the world is saved and invites them to a celebratory dinner.

They wonder what happened to Bleck and Tippi, but believe them to be alive, and at the end of the credits, two distant figures, implied to be Timpani and Blumiere, are seen on top of a tranquil grassy hill. The player controls the four Heroes of Light in-game.

The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally. Pixls are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since Tiptron is only available after Tippi disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series.

Tippi Tiptron after completion of the game is always active and thus the player will always have two active Pixls except at certain points. All Pixl abilities except Tippi's are activated using the button. Catch Cards are collectible items that can be purchased at the card shops Catch a Dream and Fondest Hopes , located on floor 1 of Flipside and Flopside respectively.

For each Caught Card of an enemy, the damage the player inflicts on that enemy increases. Empty Catch Cards can also be purchased and used to trap the nearest enemy on-screen in the Catch Card, effectively turning it into a Caught Card of that enemy. Caught Cards offer information about the character on the card, such as their maximum attack and HP health points.

At Saffron 's and Dyllis ' kitchens, Sweet Smiles and Hot Fraun , located on floor 1 of Flipside and Flopside respectively, the player can give them ingredients to create special meals.

Saffron cooks only one ingredient, while Dyllis mixes two ingredients. Usually, items heal more when cooked, though in some cases, their effect completely changes. The Dining Specializer shows the player different recipes, the number of which can be increased by inserting Cooking Disks into the Dining Specializer. In total, 96 different recipes can cooked by Saffron and Dyllis. Once the player can access B1 in Flopside, they can find Flamm , who sells treasure maps.

They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions.

Treasures are marked with a red "X" on the map, and the player needs to use the Pixl Fleep to flip the spot marked with the red "X". Spread throughout the dimensions are numerous shops, most of them being run by Howzit. Some shops are located in tiny houses, called " Itty Bits ".

Here, the player can purchase items for coins, sell items, store items, pick up stored items, and earn "Shop Points", which can be obtained every time an item is purchased. After reaching certain milestones with the Shop Points, the player is gifted with special items, reaching from a Cake Mix to a Catch Card of the special rarity class. The audience is a group of generic creatures who will appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy.

The audience in this game consists of Toads , Goombas , Koopa Troopas , and Shy Guys , only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster. Big Blooper. After completion of the game, the player may return to Sammer's Kingdom to fully complete the Duel of by defeating all Sammer Guys.

The pits of Trials are found in the outskirts of Flipside and Flopside , respectively. The pits each contain rooms, each containing several enemies with one holding the key to the next room. The th room of the Flipside Pit contains Wracktail.

The Flopside Pit is similar to the first, but with more powerful dark versions of enemies. It can only be accessed after the Flipside Pit is cleared and must be completed twice to battle the boss, Shadoo. The prize for completing the Flipside Pit is the Pixl Dashell , while the Flopside Pit awards cards of the playable characters and their dark versions.

The Flipside Arcade is found in a beveragarium in Flipside. There, the player may play four minigames, one of which is unlocked via the Golden Card.

Piccolo is an optional Pixl that can be found in a locked house in Flopside. A series of trade quests must be finished in order to obtain the key. The sidequest is activated by talking to Merlee in Flopside from behind the crystal ball. Kawade brainstormed many ideas for a new Paper Mario game that would retain the series' humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D an idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand Year Door while looking at the other end of the train [2].

The idea was presented to Nintendo , which suggested that an action-adventure game would best demonstrate the concept [2]. The developers and Nintendo considered that retaining the leveling system was important, as it would allow less dedicated players to still enjoy the game and make it stand out from traditional Mario games [2].

The graphics and character design were deliberately designed to be surreal and unusual to invoke the idea of "a Mario world that's not really a Mario world" and because the idea "to show something that the player has never seen before" was considered a pillar of Paper Mario [2].



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