Spiderman pc game 2001 download






















I have unzipped the file, now what programme do I use to open it? There are 2 files, one is 'spiderman. Please help. Chasing Venom mission is bugged on all dificulties. You just fall through ground and die every time.

Also i could not enter cheats to skip that mission. Idk why. Pro Gamer 2 points Windows version. EldritchNexus -2 points. I don't know if it's because of my Mac or not, but the game's audio glitches so much. As in, every two seconds, the audio dies and then comes back. It's really annoying. Nas 3 points. Speedracer 0 point Mac version. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Spider-Man Windows , read the abandonware guide first!

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us! MyAbandonware More than old games to download for free! Browse By Developer Neversoft Entertainment, Inc. Perspective Behind view. Download MB. Review By P. Captures and Snapshots Windows. See older comments Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.

Any Windows Mac. Send comment. Download Spider-Man We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! Windows Version. Similar games Fellow retro gamers also downloaded these games: Spider-Man Win Spider-Man 3 Win Follow Us!

Top downloads. Want to play with a strong computer opponent, or with a friend using handheld as a chess board? Interested in. Created by tennis fans, which are regular ranked players, Tennis Elbow is the best 2D tennis game for PC , with a fun, realistic gameplay.

Tennis Elbow is the only game that will give you such an impression to be on the court, and will make you. You are not a micromanager and your character is not a puppet. In this game , the PC's are autonomous, aware, and independant.

The world is not charted yet the detail is unlimited. You're pointed clearly towards each game goal either through the use of Spider-Man's danger-detecting 'spider sense,' which takes the form of a directional arrow onscreen, or in the form of fairly direct hints. These serve to move the game along quickly, and keep you from getting mired in any overly complicated 'find the widget' quests. Spider-Man is first and foremost an action game, not a superhero RPG, so the emphasis isn't on puzzle solving or creating an immersive world in which to get lost.

You're here to kick some bad guy butt and take names. This linearity is one of the areas where Spider-Man's origins as a console game really show through; its ancestors aren't 3D shooters, but rather run the gamut of platform and punch-kick-and-jump games.

Whether the linearity is good or bad is largely a question of individual taste, and perhaps age. A less appealing legacy of Spider-Man's console origins is the control interface, and the multi-button combos required for some of the more elaborate moves. A game controller is recommended, as there's really no way to make keyboard control mapping anything other than awkward. It can be used, but will be an irritation throughout the entire game. Be prepared for more than your fair share of accidentally falling off buildings and getting unintentionally stuck on walls.

Aiming seems partially automated, and player rotation is done in small but incremental moves. Combined, these elements result in plenty of frustrating situations where you're looking right at an enemy for long seconds, but can't seem to line up straight enough for the aiming lock to take effect. Sometimes, you'll duke it out in the air, flinging webs and jumping around like Tony Hawk strapped to a jetpack.

In warehouse and sewer locations, you can escape the enemies by crawling up on to the ceiling, but you'll get so disoriented you might just decide to stay on the ground. Fighting is cool, though. You gradually acquire special moves for combat.

My favorite was the one where you jump and land on the bad guys head, pummeling him for a second before you jump off and sock him a few more times.

Combos also include a kicking roundhouse maneuver that packs a nice punch. Of course, no comic book game would be complete unless it featured a quick starry flash and "oomph" sound for every attack. One glitch is that when you acquire a new combo move, the game tells you which keys to use, but they are always shown using the default key mapping.

Which brings up another point about the controls. On the PC version, the "web modifier" key must be pressed in combination with an action key, which then means you won't be able to move Spidey at the same time. In one sequence against Vulture, there are so many keys to press that it becomes a battle for keyboard dominance. However, this scene does reveal one outstanding aspect to the game - the enemy AI is quite impressive.

Vulture used a circle-strafe move that was hard to defend. Spidey actually comments: "If he can dance squares around me, I'd really be impressed.

One of the most amazing accomplishments in the game is just how much you feel like you ARE Spider-Man. Some levels reinforce this concept more than others. Stealth missions are reasonably well choreographed, and you feel as though you really are some masked superhero trying to accomplish your mission without being noticed. During the precious few instances where you have to save someone or something , there's a sense of excitement and importance, as if the world or at least New York City rests on your shoulders.

In the Spider-Man universe, the bad guys are really bad and the citizens are always dupes who need rescuing; the comic book ideal has been expertly translated to the game.

Outdoor levels are much more impressive than what you'll see inside. In fact, the indoor levels were a faint reminder of "me too" first-person shooters where the same texture is repeated over and over again, and maze-like level design is a shortcut to having much richer environments. Spider-Man often feels like it will keep heading down this bland path but then surprises you with some cool innovations. The "birdhouse" level that is crumbling around you is one of the best indoor settings.

Outdoors, you'll fly past convincingly rendered skyscrapers that really do seem like they are scraping the sky. Interestingly, the earliest outdoor level was not as textured as some of the later airborne battles. Faster camera movement and a completely different control scheme would have made these outdoor levels much more fun. The techno soundtrack from the movie is a highlight, and the voice acting is also top notch.

None of the other movie actors did voice work for the game, but that's not necessarily a bad thing, especially if you grew tired of listening to Kristen Durst whine through most of her movie scenes. Spider-Man makes some funny comments as you progress through the game, such as the time he chastises you for running away from a crime scene.

These self-deprecating comments are a little odd, considering you are supposed to BE Spider-Man, but they're still funny. Maguire sounded a little lethargic at times, but that might have been intentional. Spider-Man could have really shined on the PC if it had a multiplayer component. It would have been really cool to allow players to be villains in the story with all the weapons and power-ups for that character.



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